Quick start guide part 5 Animals! If you plan to farm them, keep them as pets or use them in battle I hope these tips help. It also covers training and area. Boars are one of the best animals in RimWorld. They are mighty and can really put up a fight against Timber Wolf. Other than that, they are fast, can be resourceful, easy to maintain, and most importantly, they are omnivores, so they will happily eat both meat and non-meat food. As the heading suggests, Tame Boars are soon as possible.
Caravans in Rimworld are an important part of the mid and late-game. It’s critical that when you’re putting your caravan together that you’re doing it with the best animals, otherwise your wasting precious food and time. It also happens that the best caravan animal in Rimworld is one of the best animals in Rimworld as well! While we do have an animal preference when it comes to our caravans, we understand that some players are in different biomes or simply prefer a different playstyle. So we compiled a list of three animals we think are noteworthy enough to include on a “best animals in Rimworld” list.
What we are looking for to determine what the “best caravan animal” is essentially two things. How useful they are in an actual caravan and how useful they are when they aren’t. It seems pretty simple but a lot of players look past the second requirement. Animals take a lot of work to keep alive so they better be useful when they’re sitting around at the colony too. They need to provide some benefit be it in materials or by being good at breeding livestock. When they’re in a caravan they need to be able to carry a good amount of weight and survive taking a stray bullet in a raid.
Best Caravan Animals
Muffalo
Rimworld Best Way To Tame Animals
The muffalo is the single best caravan animal in Rimworld and that is a fact. They are also one of the best animals in general in Rimworld to tame. If you find a pack of them hanging around your map and you have a solid tamer, go get those suckers. Muffalo are great for a number of reasons.
Muffalo are good for caravans due to their high carry weight. Every muffalo increases your caravan’s total weight capacity by about 73.5 kilograms. Maximizing the amount of profit you can make per trip should be your highest priority. No point in making two trips, just bring more muffalo!
They can also survive cold temperatures your caravan might encounter while you’re traveling from A to B. Other animals like the dromedary or elephants will have trouble in colder climates, but not the muffalo!
Muffalo are the Best Animals in General
Muffalo are also just great animals to have around when they’re not out on a caravan. They can provide a ton of wool for your colony. Every 25 days you can shear your muffalo and get 100 wool which is useful to make cold-resistant clothing with. Muffalo are also able to breed fairly quickly. Once they get pregnant they pop out a muffalo baby every 28 days. This means that you can sustain your colony, depending on its size of course, with just 1 or 2 males 10-15 females.
Your females will also produce 12 milk every 2 days. Milk can be used to make fine meals or can just be sold. Milk is surprisingly worth quite a bit of silver.
Muffalo are also great if you’re in a pinch during a raid. Send them out to be a meatshield for your colonists and just butcher the dead after the raid is over. Which brings us to another thing they’re great for, instant food. Having animals on hand means you will have a constant supply of food from either milk or slaughtering new ones, but they can also be slaughtered if your colony falls on hard times. It’s better to kill a few muffalo to hold your colony over till the next harvest than to lose to starvation!
Dromedary
Rimworld Inspired Taming
Dromedaries are a great option for players in a desert-like biome. They are very similar to the muffalo, with just slightly worse stats for a caravan. They carry 5 kilograms less than muffalo but have similar milking, gestation, and shearing periods and rewards. Go with dromedaries if you’re in a desert and need animals that can stand the heat, otherwise, the muffalo is your best option… unless you want to have an army of elephants carry your stuff around.
Elephant
The almighty elephant. A bit of a joke choice since they require so much food, more than twice the muffalo, and dromedary and because they are insanely hard to tame. They can also turn manhunter if you fail while taming them, so be careful! Elephants take a long time to mature as well, two years and take 48 days from conception to birth making it slow going if you plan on building your elephant empire from scratch. The main benefits of these beasts are their insane carry weight and the fact they are walking tanks during any raids.
On a caravan, they will increase the total weight by 140 kilograms making them almost as good as two muffalo and just as good as four extra colonists. They’re also great at defending caravans since they can be tamed to be released when attacked, or they can just be used as meatshields to defend your colonists.
Elephants are great animals to have in a caravan, but they’re not the best caravan animal in Rimworld in our opinion. They’re great at roleplaying and just fun to have around in general, but overall the best caravan animal in Rimworld has got to be the muffalo, or the dromedary if you’re in a desert biome.
If you’re interested in more Rimworld content, check out our guides on the best mods, best armor, or best melee weapons!
This quick guide to Rimworld is a collection of tips, hints, and best practices that can be used in any start scenario and will be updated continuously.
Research
- Stonecutting
- Complex Clothing
- Smithing
- Plate Armor
- Complex Furniture
- Electricity
Construction
- Save bedrolls for caravans
- Outdoor stockpile within 6 tiles of walls to put a roof over it
- Passive coolers cool food storage to a minimum of 17C
- Use airlock (door, empty tile, door) for food storage
- Leave the doors of the food storage open in the winter to use cold temperature
- Double walls help retain temperature
Defense
- Use spike traps in choke points
- Colonists have a low chance of activating spike traps and hurting themselves
- Animals will trigger spike traps so set the zones accordingly
- Clear stone chunks and trees around the base to reduce cover for raiders
- Upgrade spike traps to stone or steel to deal with Mechanoids
- Double walls
- EMP Grenades against Shield Belts
- Separate turrets and colonists because turrets will explode when damaged
Animals
- Animals may serve as a living food reserve during harsh winters so try to keep them alive
- Animals capable of hauling are very useful
- Don’t allow tamed animals to roam outside of the base as wild predators will hunt them
- Tame Boomalopes to milk Chemfuel
Food
- Prioritize hunting animals which have 0% revenge chance (e.g. deer and alpaca) or can mostly be found alone (e.g. turkey or raccoon) or are injured and with impaired movement
- Whenever possible make more pemmican as long as you have both meat and edible plants as it lasts over a year without spoiling
- If you run out of pemmican and can’t make more, set a bill for Simple Meals and forbid vegetarian ingredients
- Rice is the fastest growing crop, Strawberries are the second-fastest
- Blight prevention: Put greater distance between growing zones
Production
- Change the Ingredient radius on stoves and production tables to prevent colonists from gathering resources on the entire map
Miscellaneous
- Place light sources on the main walkways of the base: Light affects walking speed
- Draft colonists to manage firefighting: They will put out fires around them
- Reduce resistance on prisoners you don’t want to recruit to train social skills of colonists
- Disallow tattered apparel: Assign – Manage outfits – slider to at least 51% hit points
- Strip downed enemies to gain clothing that isn’t tainted